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Yeti Technology

Engineering

Native iOS App Development in Swift & SwiftUI

iOS apps built in Swift and SwiftUI that feel at home on the platform: fast, precise, and finished to the standard Apple users notice. From first prototype to App Store and beyond.

iPhone users have sharp instincts for quality. They feel a mistimed animation, a scroll that hitches, a sheet that dismisses wrong — even if they never name it. Building for that audience means more than making features work: it means honouring platform conventions, Swift concurrency done properly, and the hundred small decisions that separate an app that functions from an app that feels designed. That is the work we do, and it is the only kind of iOS work we take on.

Platform-true

apps that respect iOS conventions and pass review cleanly

Fast by design

startup, scroll, and animation budgets measured from the first sprint

Built to last

testable architecture your own engineers can take over

Swift and SwiftUI, built to Apple's grain

We build in Swift with SwiftUI for new work and UIKit where it remains the pragmatic choice, following Apple's Human Interface Guidelines rather than porting a generic design across. Concurrency uses async/await and actors; state is modelled explicitly so screens stay predictable as the app grows. We lean on platform frameworks instead of reinventing them — the result feels native because it is.

  • SwiftUI for modern UI, with UIKit interop where it is still the sharper tool
  • Swift concurrency with async/await and actors — no callback tangles
  • Human Interface Guidelines respected: navigation, gestures, haptics, Dynamic Type
  • Platform capabilities used properly — widgets, App Intents, Live Activities where they earn their place

Interaction quality is an engineering discipline

The difference between adequate and excellent on iOS lives in motion and responsiveness: transitions that track your finger, lists that never drop frames, feedback that lands within the perceptual budget. We profile with Instruments as part of the build, not as a rescue mission, and we treat 120Hz smoothness on ProMotion displays as the bar.

  • Interruptible, gesture-driven transitions rather than fire-and-forget animations
  • Frame-time and hitch profiling with Instruments during development
  • Startup time, memory, and energy budgets set early and measured continuously
  • Accessibility built in: VoiceOver, Dynamic Type, reduced motion, contrast

App Store review and release, handled early

Most App Store rejections are avoidable and expensive when they land the week before launch. We handle privacy manifests, required-reason APIs, entitlements, and tracking disclosures during the build, and we prepare metadata and screenshots with the same care as the app itself. Where a feature pushes a grey area of the guidelines, we flag it early so review day holds no surprises.

  • Privacy manifests, App Tracking Transparency, and entitlements configured up front
  • TestFlight pipelines with automated build, signing, and distribution
  • Guideline risks surfaced during design, not at submission
  • In-app purchase and StoreKit integration done to spec

Architecture your next team will thank you for

An app is a long-term asset, and the codebase is where that value lives or leaks. We keep business logic out of views, wire in unit and UI tests where they pay for themselves, and document the decisions that matter. Whether we maintain the app for years or hand it to your in-house team, the code reads like it was written on purpose.

Every engagement includes

  • Native architecture planning before code
  • Senior developer review on every pull request
  • App Store & Play Store launch support
  • 3 months of free post-launch support
See the full process, review gates, and support terms →

Frequently asked questions

SwiftUI or UIKit for a new app?

SwiftUI is our default for new apps — it is Apple's primary UI framework and it speeds up both development and iteration. UIKit remains available through interop for the cases SwiftUI does not yet cover well, such as some advanced collection and text layouts, so we mix the two pragmatically rather than dogmatically.

Can you take over an existing iOS codebase?

Yes. We start with a structured review of architecture, dependencies, test coverage, and release health, then agree a plan: sometimes incremental modernisation screen by screen, sometimes targeted fixes to the areas causing the most pain. We only recommend a rewrite when the evidence genuinely supports one.

Do you handle the App Store submission and launch?

End to end. We prepare privacy disclosures, metadata, and screenshots, manage TestFlight beta cycles, and shepherd the app through review. After launch we monitor crash reports and performance metrics so the first weeks are stable rather than stressful.

Where are your iOS developers based?

The studio is based in Sydney, and we work with clients across Australia and internationally. Design reviews and planning run over video or in person; every engagement gets direct access to the senior engineers doing the work rather than a delivery team behind an account manager.

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